Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces. Carolyn Snyder

Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces


Paper.Prototyping.The.Fast.and.Easy.Way.to.Design.and.Refine.User.Interfaces.pdf
ISBN: 1558608702,9781558608702 | 408 pages | 11 Mb


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Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces Carolyn Snyder
Publisher: Morgan Kaufmann




User interface prototyping is a simple and effective way for designing, testing and refining a user interface. What happens is you either end up creating the basic concept of the interface during the wireframing stage, or you end up refining the concept during the mockup stage. Card Sorting: Design Usable Categories by Donna Spencer. The Morgan Kaufman Series in Interactive Technologies, Elsevier Science & Technology. Here's how we The high-level mockups contained just enough details to test the interactions and interfaces we defined in step 1. This is where But here you are trying to figure out what those ways are and which way works best. We used Simple user testing with 5 participants, paper prototyping, and heuristic evaluation offer a cheap, fast, and early focus on usability, as well as many rounds of iterative design. Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces. Prototyping: A Practitioners Guide to Prototyping by Todd Zaki Warfel. The early prototypes we design are deliberately rough and incomplete. There is a lot of quick and dirty thinking that happens from pen to paper. It's easy to come up with the idea, but the hard part is understanding how that idea will take shape in user interface form. But seriously … a paper prototype is a physical depiction of a digital interface, used for testing functionality and usability before you get into the nitty gritty of designing and coding on the computer. Your chance to channel comedian Demetri Martin! We have refined a successful process to run a usability study that takes only a week: two days of prep, one day recruiting, one day testing and analyzing. Usability for the web: designing web sites that work.